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Acclaim definitely should not have kept it again in their next simulater wrestling games WWF Warzone, WWF Attitude and ECW Revolution, but here in this over the top whacky fighter game, it does.
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I get why those other types of players didn't like it, but in this game it actually does work perfectly. For me tho, being a MK and Street Fighter II player, this game was a walk in the park to master all the moves and use when needed or to have fun with. A lot of people had trouble with this, and dismissed the game without learning its mechanics. In order to preform lock ups snd special moves, just like MK, it requires a sequence of directional inputs followed by the correct button. It's a 5 button system consisting of 2 punch buttons, two kicks and a block. This game is not a simulation type of control system, nor is it a button masher like previous wrestling arcade games. The controls are the next thing many people have problems with. So I can see where people who want a simulated experience stand on giving this a thumbs down, but quite a lot do change their minds when they work out the controls. It's not a realistic style of Wrestling play, it's far more over the top and exaggerated, creating unrealistic 100foot pile drive drops and whacky objects and projectiles flying through the air. Being a fan of both Mortal Kombat and NBA Jam, this game fit into my life perfectly. It was the first wrestling game that used realistic sprites like those of Mortal Kombat, and at the time was snubbed as WWF trying to make a MK-like game, but the truth is Midway/Acclaim made Mortal Kombat, and approached WWF saying they wanted to make a game where NBA Jam meets the WWF.
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